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	<channel>
		<title>The Table Top</title>
		<link>http://thetabletop.rpg-board.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Mon, 21 Jan 2008 16:58:27 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>The Table Top</title>
			<url>http://illiweb.com/fa/darkages/logo.jpg</url>
			<link>http://thetabletop.rpg-board.net/feed/?</link>
		</image>
		<item>
			<title>[GF] COMBAT REFLEXES|HOLD THE LINE|IMP COMBAT REF|REACTIVE COUNTERSONG|SPELLCASTING HARRIER</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-combat-reflexeshold-the-lineimp-combat-refreactive-countersongspellcasting-harrier-t138.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You may make a number of additional attacks of opportunity equal to your Dexterity bonus.



With this feat, you may also make attacks of opportunity while flat-footed.

Normal



A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.

Special



The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.



A fighter may select Combat Reflexes as one of his  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 16:58:27 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-combat-reflexeshold-the-lineimp-combat-refreactive-countersongspellcasting-harrier-t138.htm#152</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-combat-reflexeshold-the-lineimp-combat-refreactive-countersongspellcasting-harrier-t138.htm</guid>
		</item>
		<item>
			<title>[PF] COMBAT MANIFESTATION</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/pf-combat-manifestation-t137.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[You are adept at manifesting powers in combat.
<br />
Benefit
<br />

<br />
You get a +4 bonus on Concentration checks made to manifest a power or use a psi-like ability while on the defensive or while you are grappling or pinned.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 16:55:04 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/pf-combat-manifestation-t137.htm#151</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/pf-combat-manifestation-t137.htm</guid>
		</item>
		<item>
			<title>[GF] COMBAT EXPERTISE|IMP DISARM|IMP FEINT|IMP TRIP||KNOCKDOWN|SUP EXPERTISE [INT;13]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-combat-expertiseimp-disarmimp-feintimp-tripknockdownsup-expertise-int13-t136.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Prerequisite



Int 13.

Benefit



When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.

Normal



A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 16:00:07 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-combat-expertiseimp-disarmimp-feintimp-tripknockdownsup-expertise-int13-t136.htm#145</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-combat-expertiseimp-disarmimp-feintimp-tripknockdownsup-expertise-int13-t136.htm</guid>
		</item>
		<item>
			<title>[GF] COMBAT CASTING|IMPROVED COMBAT CASTING|SPELL OPPORTUNITY</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-combat-castingimproved-combat-castingspell-opportunity-t135.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:51:56 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-combat-castingimproved-combat-castingspell-opportunity-t135.htm#142</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-combat-castingimproved-combat-castingspell-opportunity-t135.htm</guid>
		</item>
		<item>
			<title>[WF|EF] COLOSSAL WILD SHAPE [WILDSHAPE;GARGANTUAN]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/wfef-colossal-wild-shape-wildshapegargantuan-t134.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisite
<br />

<br />
The ability to wild shape into a Gargantuan creature.
<br />
Benefit
<br />

<br />
The character can use his or her wild shape to take the shape of a Colossal animal.
<br />
Normal
<br />

<br />
Without this feat, a character cannot wild shape into an animal of greater than Huge size.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:50:43 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/wfef-colossal-wild-shape-wildshapegargantuan-t134.htm#141</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/wfef-colossal-wild-shape-wildshapegargantuan-t134.htm</guid>
		</item>
		<item>
			<title>[GF] CLOSED MIND</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-closed-mind-t133.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Your mind is better able to resist psionics than normal.
<br />
Benefit
<br />

<br />
You get a +2 bonus on all saving throws to resist powers.
<br />

<br />
The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics–magic transparency rule.
<br />
Special
<br />

<br />
You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:49:05 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-closed-mind-t133.htm#140</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-closed-mind-t133.htm</guid>
		</item>
		<item>
			<title>[GF] CLOAK DANCE [HIDE;10|PERFORM;DANCE;2]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-cloak-dance-hide10performdance2-t132.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[You are skilled at using optical tricks to make yourself seem to be where you are not.
<br />
Prerequisites
<br />

<br />
Hide 10 ranks, Perform (dance) 2 ranks.
<br />
Benefit
<br />

<br />
You can take a move action to obscure your exact position. Until your next turn, you have concealment. Alternatively, you can take a full-round action to entirely obscure your exact position. Until your next action, you have total concealment.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:48:07 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-cloak-dance-hide10performdance2-t132.htm#139</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-cloak-dance-hide10performdance2-t132.htm</guid>
		</item>
		<item>
			<title>[EF] CHAOTIC RAGE [ALIGN;CHAOTIC|RAGE;5]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-chaotic-rage-alignchaoticrage5-t131.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisites
<br />

<br />
Rage 5/day, chaotic alignment.
<br />
Benefit
<br />

<br />
Any weapon the character wields while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:44:54 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-chaotic-rage-alignchaoticrage5-t131.htm#138</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-chaotic-rage-alignchaoticrage5-t131.htm</guid>
		</item>
		<item>
			<title>[GF] CHAOTIC MIND [ALIGN;CHAOTIC|CHA;15]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-chaotic-mind-alignchaoticcha15-t130.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>The turbulence of your thoughts prevents others from gaining insight into your actions.

Prerequisite



Chaotic alignment, Cha 15.

Benefit



Creatures and characters who have an insight bonus on their attack rolls, an insight bonus to their Armor Class, or an insight bonus on skill checks or ability checks do not gain those bonuses against you.



The benefit of this feat applies only to insight bonuses gained from psionic powers and psi-like abilities. This is an exception to the  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:43:41 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-chaotic-mind-alignchaoticcha15-t130.htm#137</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-chaotic-mind-alignchaoticcha15-t130.htm</guid>
		</item>
		<item>
			<title>[MPF] CHAIN POWER</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/mpf-chain-power-t129.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You can manifest powers that arc to hit other targets in addition to the primary target.

Benefit



To use this feat, you must expend your psionic focus. You can chain any power that affects a single target and that deals either acid, cold, electricity, fire, or sonic damage. After the primary target is struck, the power can arc to a number of secondary targets equal to your manifester level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:42:15 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/mpf-chain-power-t129.htm#136</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/mpf-chain-power-t129.htm</guid>
		</item>
		<item>
			<title>[MPF] BURROWING POWER</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/mpf-burrowing-power-t128.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Your powers sometimes bypass barriers.

Benefit



To use this feat, you must expend your psionic focus. You can attempt to manifest your powers against targets that are sheltered behind a wall or force effect. Your power briefly skips through the Astral Plane to bypass the barrier.



The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:41:41 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/mpf-burrowing-power-t128.htm#135</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/mpf-burrowing-power-t128.htm</guid>
		</item>
		<item>
			<title>[EF] BULWARK OF DEFENCE [CON;25|DEF.STANCE;3]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-bulwark-of-defence-con25defstance3-t127.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisites
<br />

<br />
Con 25, defensive stance 3/day.
<br />
Benefit
<br />

<br />
The character’s defensive stance bonuses increase to +4 Strength, +6 Consitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:40:48 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-bulwark-of-defence-con25defstance3-t127.htm#134</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-bulwark-of-defence-con25defstance3-t127.htm</guid>
		</item>
		<item>
			<title>[ICF] BREW POTION [CASTER;3]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/icf-brew-potion-caster3-t126.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Prerequisite



Caster level 3rd.

Benefit



You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level × its caster level × 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:39:11 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/icf-brew-potion-caster3-t126.htm#133</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/icf-brew-potion-caster3-t126.htm</guid>
		</item>
		<item>
			<title>[PF] BOOST CONSTRUCT</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/pf-boost-construct-t125.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Your astral constructs have more abilities.
<br />
Benefit
<br />

<br />
When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:38:14 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/pf-boost-construct-t125.htm#132</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/pf-boost-construct-t125.htm</guid>
		</item>
		<item>
			<title>[EF] BONUS DOMAIN [WIS;21|DIVINE;9]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-bonus-domain-wis21divine9-t124.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisites
<br />

<br />
Wis 21, ability to cast 9th-level divine spells.
<br />
Benefit
<br />

<br />
Choose an additional domain from the character’s deity’s domain list. The character now has access to that domain’s spells as normal for his or her domain spells and the domain’s granted powers.
<br />
Special
<br />

<br />
A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different domain]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:37:45 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-bonus-domain-wis21divine9-t124.htm#131</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-bonus-domain-wis21divine9-t124.htm</guid>
		</item>
		<item>
			<title>[PF] BODY FUEL</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/pf-body-fuel-t123.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You can expand your power point total at the expense of your health.

Benefit



You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution.



You can recover additional power points for a proportional cost to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.

Special



Only living creatures can use  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:36:18 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/pf-body-fuel-t123.htm#130</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/pf-body-fuel-t123.htm</guid>
		</item>
		<item>
			<title>[EF] BLINDING SPEED [DEX;25]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-blinding-speed-dex25-t122.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisite
<br />

<br />
Dex 25.
<br />
Benefit
<br />

<br />
The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.
<br />
Special
<br />

<br />
A character can gain this feat multiple times. Each time he or she takes the feat, it grants an additional 5 rounds of haste per day.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:35:25 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-blinding-speed-dex25-t122.htm#129</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-blinding-speed-dex25-t122.htm</guid>
		</item>
		<item>
			<title>[GF] BLIND-FIGHT|BLINDSIGHT</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-blind-fightblindsight-t121.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.



An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.



You take only half the usual penalty to speed for being unable to see.  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:32:59 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-blind-fightblindsight-t121.htm#127</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-blind-fightblindsight-t121.htm</guid>
		</item>
		<item>
			<title>[EF] BANE OF ENEMIES|DEATH OF ENEMIES [SEE POST FOR PREREQS.]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-bane-of-enemiesdeath-of-enemies-see-post-for-prereqs-t120.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Prerequisites
<br />

<br />
Survival 24 ranks, five or more favored enemies.
<br />
Benefit
<br />

<br />
Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:30:35 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-bane-of-enemiesdeath-of-enemies-see-post-for-prereqs-t120.htm#125</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-bane-of-enemiesdeath-of-enemies-see-post-for-prereqs-t120.htm</guid>
		</item>
		<item>
			<title>[GF] AUTONOMOUS</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-autonomous-t119.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[You have a knack for psionic self-sufficiency.
<br />
Benefit
<br />

<br />
You get a +2 bonus on all Autohypnosis checks and Knowledge (psionics) checks.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:28:25 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-autonomous-t119.htm#124</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-autonomous-t119.htm</guid>
		</item>
		<item>
			<title>[EF] AUGMENTED ALCHEMY [INT;21|CRAFT(ALCHEMY);24]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-augmented-alchemy-int21craftalchemy24-t118.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Prerequisites



Int 21, Craft (alchemy) 24 ranks.

Benefit



Whenever creating an alchemical item or substance, the character can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:27:22 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-augmented-alchemy-int21craftalchemy24-t118.htm#123</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-augmented-alchemy-int21craftalchemy24-t118.htm</guid>
		</item>
		<item>
			<title>[GF] ATHELETIC</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-atheletic-t117.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You get a +2 bonus on all Climb checks and Swim checks.</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:25:46 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-atheletic-t117.htm#122</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-atheletic-t117.htm</guid>
		</item>
		<item>
			<title>[EF] ARMOUR SKIN</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-armour-skin-t116.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[The character gains a +1 natural armor bonus to Armor Class, or his or her existing natural armor bonus increases by 1.
<br />
Special
<br />

<br />
A character can gain this feat multiple times. Its effects stack.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:25:02 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-armour-skin-t116.htm#121</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-armour-skin-t116.htm</guid>
		</item>
		<item>
			<title>[GF] ARMOUR PROFICIENCY LIGHT|MEDIUM|HEAVY</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-armour-proficiency-lightmediumheavy-t115.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Normal



A character who is wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.

Special



All characters except wizards, sorcerers, and monks automatically have Armor Proficiency  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:20:30 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-armour-proficiency-lightmediumheavy-t115.htm#118</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-armour-proficiency-lightmediumheavy-t115.htm</guid>
		</item>
		<item>
			<title>[GF] ANTIPSIONIC MAGIC [SPELLCRAFT;5 RANKS]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-antipsionic-magic-spellcraft5-ranks-t114.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Your spells are more potent when used against psionic characters and creatures.

Prerequisite



Spellcraft 5 ranks.

Benefit



You get a get a +2 bonus on caster level checks made to overcome a psionic creature’s power resistance.



This bonus stacks with the bonus conferred by Spell Penetration and Greater Spell Penetration. Moreover, whenever a psionic creature attempts to dispel a spell you cast, it makes its manifester level check against a DC of 13 + its manifester level.



The  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:18:41 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-antipsionic-magic-spellcraft5-ranks-t114.htm#117</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-antipsionic-magic-spellcraft5-ranks-t114.htm</guid>
		</item>
		<item>
			<title>[GF] ANIMAL AFFINITY</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-animal-affinity-t113.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You get a +2 bonus on all Handle Animal checks and Ride checks.</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:17:30 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-animal-affinity-t113.htm#116</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-animal-affinity-t113.htm</guid>
		</item>
		<item>
			<title>[PF] ALIGNED ATTACK [BAB+6]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/pf-aligned-attack-bab6-t112.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Your melee or ranged attack overcomes your opponent’s alignment-based damage reduction and deals additional damage.

Prerequisite



Base attack bonus +6.

Benefit



When you take this feat, choose either chaos, good, evil or law. (Your choice must match one of your alignment components. Once you’ve made this alignment choice, it cannot be changed.



To use this feat, you must expend your psionic focus. When you make a successful melee or ranged attack, you deal an extra 1d6 points  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:16:33 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/pf-aligned-attack-bab6-t112.htm#115</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/pf-aligned-attack-bab6-t112.htm</guid>
		</item>
		<item>
			<title>[GF] ALERTNESS</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-alertness-t111.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[You get a +2 bonus on all Listen checks and Spot checks.
<br />
Special
<br />

<br />
The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:14:43 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-alertness-t111.htm#114</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-alertness-t111.htm</guid>
		</item>
		<item>
			<title>[GF] AGILE</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-agile-t110.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You get a +2 bonus on all Balance checks and Escape Artist checks</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:13:49 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-agile-t110.htm#113</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-agile-t110.htm</guid>
		</item>
		<item>
			<title>[EF] ADDITIONAL MAGIC ITEM SPACE</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/ef-additional-magic-item-space-t109.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Choose one type of magic item that has a limit on the number a character can simultaneously wear and gain its benefit. The character can now wear one more magic item of this type and also gain its benefit.



Normal

Without this feat, a character is limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers  ...</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:13:08 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/ef-additional-magic-item-space-t109.htm#112</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/ef-additional-magic-item-space-t109.htm</guid>
		</item>
		<item>
			<title>[GF] ACROBATIC</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-acrobatic-t108.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>You get a +2 bonus on all Jump checks and Tumble checks.</description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:11:10 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-acrobatic-t108.htm#111</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-acrobatic-t108.htm</guid>
		</item>
		<item>
			<title>[GF] ABILITY FOCUS [SPECIAL ATTACK]</title>
			<link>http://thetabletop.rpg-board.net/feats-f7/gf-ability-focus-special-attack-t107.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description><![CDATA[Choose one of the creature’s special attacks.
<br />
Prerequisite
<br />

<br />
Special attack.
<br />
Benefit
<br />

<br />
Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
<br />
Special
<br />

<br />
A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack.]]></description>
			<category>Feats</category>
			<pubDate>Mon, 21 Jan 2008 15:10:00 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/feats-f7/gf-ability-focus-special-attack-t107.htm#110</comments>
			<guid>http://thetabletop.rpg-board.net/feats-f7/gf-ability-focus-special-attack-t107.htm</guid>
		</item>
		<item>
			<title>[DEX] USE ROPE</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/dex-use-rope-t103.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Use Rope (Dex)

Check



Most tasks with a rope are relatively simple. The DCs for various tasks utilizing this skill are summarized on the table below.

Use Rope DC	Task

10 	Tie a firm knot

101 	Secure a grappling hook

15 	Tie a special knot, such as one that slips, slides slowly, or loosens with a tug

15 	Tie a rope around yourself one-handed

15 	Splice two ropes together

Varies 	Bind a character

50 	Quick splicing

60 	Tie unique knot

80 	Animate held rope



   1. Add  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:45:57 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/dex-use-rope-t103.htm#106</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/dex-use-rope-t103.htm</guid>
		</item>
		<item>
			<title>[CHA] USE PSIONIC DEVICE [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/cha-use-psionic-device-trained-only-t102.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Use Psionic Device (Cha; Trained Only)



Use this skill to activate psionic devices, including power stones (chunks of crystal that store specific powers) and dorjes (slender crystal wands charged with several uses of the same power), that otherwise you could not activate.

Check



You can use this skill to address a power stone (to learn what powers are encoded on it) or to activate a psionic item. This skill lets you use a psionic item as if you had the manifesting ability or class features  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:44:54 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/cha-use-psionic-device-trained-only-t102.htm#105</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/cha-use-psionic-device-trained-only-t102.htm</guid>
		</item>
		<item>
			<title>[CHA] USE MAGIC DEVICE [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/cha-use-magic-device-trained-only-t101.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Use Magic Device (Cha; Trained Only)



Use this skill to activate magic

Check



You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.



You make a Use Magic Device check each time you activate a device such as a wand. If you are using the check to emulate an alignment or some other quality  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:43:35 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/cha-use-magic-device-trained-only-t101.htm#104</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/cha-use-magic-device-trained-only-t101.htm</guid>
		</item>
		<item>
			<title>[DEX] TUMBLE [ARMOUR CHECK] [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/dex-tumble-armour-check-trained-only-t100.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Tumble (Dex; Trained Only; Armor Check Penalty)



You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.

Check



You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.

Tumble DC 	Task

15 	Treat a fall as if it were 10 feet shorter than it really is when determining damage.

15  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:39:38 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/dex-tumble-armour-check-trained-only-t100.htm#103</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/dex-tumble-armour-check-trained-only-t100.htm</guid>
		</item>
		<item>
			<title>[STR] SWIM [ARMOUR CHECK]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/str-swim-armour-check-t99.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Swim (Str; Armor Check Penalty)

Check



Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater.



If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:37:40 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/str-swim-armour-check-t99.htm#102</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/str-swim-armour-check-t99.htm</guid>
		</item>
		<item>
			<title>[WIS] SURVIVAL</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/wis-survival-t98.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Survival (Wis)

Check



You can keep yourself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.



Survival does not allow you to follow difficult tracks unless you are a ranger or have the Track feat (see the Restriction section below).

Survival DC 	Task

10 	Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:36:48 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/wis-survival-t98.htm#101</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/wis-survival-t98.htm</guid>
		</item>
		<item>
			<title>[WIS] SPOT</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/wis-spot-t97.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Spot (Wis)

Check



The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot check is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.



A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.



Spot is also used  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:35:57 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/wis-spot-t97.htm#100</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/wis-spot-t97.htm</guid>
		</item>
		<item>
			<title>[INT] SPELLCRAFT [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/int-spellcraft-trained-only-t96.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Spellcraft (Int; Trained Only)



Use this skill to identify spells as they are cast or spells already in place.

Spellcraft DC 	Task

13 	When using read magic, identify a glyph of warding. No action required.

15 + spell level 	Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.

15 + spell level 	Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:34:36 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/int-spellcraft-trained-only-t96.htm#99</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/int-spellcraft-trained-only-t96.htm</guid>
		</item>
		<item>
			<title>[SPECIAL] SPEAK LANGUAGE [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/special-speak-language-trained-only-t95.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Speak Language (None; Trained Only)

Common Languages and Their Alphabets



Language 	Typical Speakers 	Alphabet

Abyssal 	Demons, chaotic evil outsiders 	Infernal

Aquan 	Water-based creatures 	Elven

Auran 	Air-based creatures 	Draconic

Celestial 	Good outsiders 	Celestial

Common 	Humans, halflings, half-elves, half-orcs 	Common

Draconic 	Kobolds, troglodytes, lizardfolk, dragons 	Draconic

Druidic 	Druids (only) 	Druidic

Dwarven 	Dwarves 	Dwarven

Elven 	Elves 	Elven

Giant  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:33:30 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/special-speak-language-trained-only-t95.htm#98</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/special-speak-language-trained-only-t95.htm</guid>
		</item>
		<item>
			<title>[DEX] SLEIGHT OF HAND [ARMOUR CHECK][TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/dex-sleight-of-hand-armour-checktrained-only-t94.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Sleight of Hand (Dex; Trained Only; Armor Check Penalty)

Check



A DC 10 Sleight of Hand check lets you palm a coin-sized, unattended object. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.



When you use this skill under close observation, your skill check is opposed by the observer’s Spot check. The observer’s success doesn’t prevent you from performing the action, just from doing  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 13:32:05 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/dex-sleight-of-hand-armour-checktrained-only-t94.htm#97</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/dex-sleight-of-hand-armour-checktrained-only-t94.htm</guid>
		</item>
		<item>
			<title>[INT] DISABLE DEVICE [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/int-disable-device-trained-only-t93.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Disable Device (Int; Trained Only)

Check



The Disable Device check is made secretly, so that you don’t necessarily know whether you’ve succeeded.



The DC depends on how tricky the device is. Disabling (or rigging or jamming) a fairly simple device has a DC of 10; more intricate and complex devices have higher DCs.



If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong. If the device  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:54:19 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/int-disable-device-trained-only-t93.htm#96</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/int-disable-device-trained-only-t93.htm</guid>
		</item>
		<item>
			<title>[CHA] DISGUISE</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/cha-disguise-t92.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Disguise (Cha)

Check



Your Disguise check result determines how good the disguise is, and it is opposed by others’ Spot check results. If you don’t draw any attention to yourself, others do not get to make Spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks.



You get only one Disguise check per use of the skill, even if  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:52:20 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/cha-disguise-t92.htm#95</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/cha-disguise-t92.htm</guid>
		</item>
		<item>
			<title>[DEX] ESCAPE ARTIST [ARMOUR CHECK]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/dex-escape-artist-armour-check-t91.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Escape Artist (Dex; Armor Check Penalty)

Check



The table below gives the DCs to escape various forms of restraints.

Ropes



Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.

Manacles and Masterwork Manacles



The DC for manacles is set by their construction.

Tight Space



The DC noted on the table is for getting through a space where your  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:51:46 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/dex-escape-artist-armour-check-t91.htm#94</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/dex-escape-artist-armour-check-t91.htm</guid>
		</item>
		<item>
			<title>[INT] FORGERY</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/int-forgery-t90.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Forgery (Int)

Check



Forgery requires writing materials appropriate to the document being forged, enough light or sufficient visual acuity to see the details of what you’re writing, wax for seals (if appropriate), and some time. To forge a document on which the handwriting is not specific to a person (military orders, a government decree, a business ledger, or the like), you need only to have seen a similar document before, and you gain a +8 bonus on your check. To forge a signature, you  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:49:47 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/int-forgery-t90.htm#93</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/int-forgery-t90.htm</guid>
		</item>
		<item>
			<title>[CHA] GATHER INFORMATION</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/cha-gather-information-t89.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Gather Information (Cha)

Check



An evening’s time, a few gold pieces for buying drinks and making friends, and a DC 10 Gather Information check get you a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information.



If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the DC for the check is 15 to  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:48:39 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/cha-gather-information-t89.htm#92</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/cha-gather-information-t89.htm</guid>
		</item>
		<item>
			<title>[CHA] HANDLE ANIMAL [TRAINED ONLY]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/cha-handle-animal-trained-only-t88.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Handle Animal (Cha; Trained Only)

Check



The DC depends on what you are trying to do.

Task 	Handle Animal DC

Handle an animal 	10

“Push” an animal 	25

Teach an animal a trick 	15 or 201

Train an animal for a general purpose 	15 or 201

Rear a wild animal 	15 + HD of animal



   1. See the specific trick or purpose below. 



General Purpose 	DC 	General Purpose 	DC

Combat riding 	20 	Hunting 	20

Fighting 	20 	Performance 	15

Guarding 	20 	Riding 	15

Heavy labor 	15  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:46:50 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/cha-handle-animal-trained-only-t88.htm#91</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/cha-handle-animal-trained-only-t88.htm</guid>
		</item>
		<item>
			<title>[WIS] HEAL</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/wis-heal-t87.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Heal (Wis)

Check



The DC and effect depend on the task you attempt.

Task Heal 	DC

First aid 	15

Long-term care 	15

Treat wound from caltrop, spike growth, or spike stones 	15

Treat poison 	Poison’s save DC

Treat disease 	Disease’s save DC

Quicken recovery	50

Perfect recovery	100

First Aid



You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:43:25 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/wis-heal-t87.htm#90</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/wis-heal-t87.htm</guid>
		</item>
		<item>
			<title>[DEX] HIDE [ARMOUR CHECK]</title>
			<link>http://thetabletop.rpg-board.net/skills-f6/dex-hide-armour-check-t86.htm</link>
			<dc:creator>TheVampyreQ</dc:creator>
			<description>Hide (Dex; Armor Check Penalty)

Check



Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging.



A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category:  ...</description>
			<category>Skills</category>
			<pubDate>Mon, 21 Jan 2008 11:42:29 GMT</pubDate>
			<comments>http://thetabletop.rpg-board.net/skills-f6/dex-hide-armour-check-t86.htm#89</comments>
			<guid>http://thetabletop.rpg-board.net/skills-f6/dex-hide-armour-check-t86.htm</guid>
		</item>
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